Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Corbin is a tech journalist and developer who worked at Android Police from 2016 until 2021. Check out his other work at corbin.io. But what does Vulkan mean for Android? It performs better than the ...
Khronos Group, an open consortium of tech companies focused on interoperability standards, has announced the release of Vulkan 1.4. It’s the latest version of its royalty-free, cross-platform 3D ...